BlazBlue: Calamity Trigger
by Arc System Works
Vitals:
- Fighting game
- Wait for the sale ($9.99)
- Approx 30-45 min for a single play through
- High replay value
There are few things more exhilarating than button desperately
mashing punch, kick and block, screaming obscenities while trying to eek out
that last bit of damage to bring your buddy down in the third round of a hard
fought match. There are also few things more satisfying than hitting a finishing
move perfectly to KO your opponent and few things as soul crushing as having
victory snatched from your grasp after a rousing start in the final battle.
Blazblue: Calamity Trigger offers everything fans of the fighting game genre
have come to expect, interesting characters, varied and exotic locales, several
modes of play, cheesy voice-overs and best of all the opportunity to beat your
friends to a pulp. Unfortunately it doesn't go much beyond that basic formula
and the glue that holds these pieces together is spongy at best.
The library of characters isn't huge, but there is definitely variety
The game features 12 playable characters each with their
own, somewhat limited, set of moves. The characters speed and style are well
varied so player should be able to find at least one that suits them. Command
lists contain 10-20 different moves giving non-button mashing players a decent
sized arsenal. While none of the moves require vast strings of input to pull
off they all require translation from the games designations, “A” for weak
attack “B” for medium attack “C” for strong attack and so on, to the control
setup the player is using, be it keyboard, PS3 or Xbox 360 controller. It seems
likely that this is the result of the cross platform nature of the game though
one wonders why the games developers would force the player to do the
conversion when they could have easily gotten the computer to do the
translating work by simply adding a select controller option.
All it takes to pull off this move is a charged combo bar and one button. You have to figure out what button that is first though
The game offers several modes of play. The first, and
arguably most relevant given the origins of the genre, is arcade mode. Arcade
in BlazBlue: Calamity Trigger is not fundamentally different from any other
fighting game. The player chooses a character and must battle each other
character in best two out of three match-ups with minimal story line in between.
Story mode in contrast involves clicking through unnecessarily long, poorly
written, terribly voiced narratives to reach single elimination battles where
one loss leads to game over. For some reason the developers also decided to
include decision moments in the story line which if navigated incorrectly can
lead to an abrupt game over. The game also features versus mode for battling it out with
your friends, however if you are playing on PC investing in a few of your
favorite controllers will be a good idea since space on one keyboard can get
tight. Obviously there is a training mode where players can practice moves and
hone their skills against a computer opponent whose behavior they define. And
finally the game features score attack mode in which the player battles
computer challengers to achieve a high score based on combos, damage taken and
number of rounds won.
Sounds interesting right? Yeah, it's not
Overall BlazBlue: Calamity trigger isn't a bad game it’s not
an especially good game either. Given the number of characters several hours
could be spent beating all of their arcade and story sequences. Replay value
for the game increases dramatically if you have a friend who’s into fighting
games. The game goes for $9.99 on Steam which seems a little high for this title.
So unless you are an avid fighting game fan I’d say you’re better off waiting
for a sale on this one.
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